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1. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Marika Sunji wrote: Cade Windstalker wrote: You should learn the aggression mechanics. If you engage someone on the J-space side and they jump through they'll still have an engagement with you for another 5 minutes, during which time you ca...
- by Henry Plantgenet - at 2017.06.12 12:17:15
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2. Isk sink idea (if it's such a problem) - in Player Features and Ideas Discussion [original thread]
Give each NPC corporation with stations in new eden their own "home" skin. This skin would either be market seeded or available through LP store. bought with isk (not aurum) and potentially LP (through LP store.) Can only be gained through these ...
- by Henry Plantgenet - at 2017.06.12 12:02:55
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3. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
It would be nice if my probe and dscanner didn't disappear everytime i docked and undocked. It would also be nice if the PI planet wouldn't go black the first time i visited it
- by Henry Plantgenet - at 2017.04.21 16:19:02
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4. Change the default window when opening the corporations tab in the N... - in Player Features and Ideas Discussion [original thread]
Currently (i have this problem only with my NPC corp characters) when you open the corporation tab when you're in an NPC corp you get directed to the recruitment page by default. There doesn't seem a way to change this. This is moderately offensiv...
- by Henry Plantgenet - at 2017.03.17 21:24:43
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5. Delaying and speeding up concord response time - in Player Features and Ideas Discussion [original thread]
The thing is that.... The exploit notification says that ANY methods of delaying concord is an exploit and not just the ship droppy thing. I will keep reporting anyone i see preloading concord on one grid with Corvettes because it falls under ANY ...
- by Henry Plantgenet - at 2017.03.01 22:49:51
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6. Capital modules on subcaps - in Player Features and Ideas Discussion [original thread]
I've always wondered why can't we have capital modules on subcapitals? Oversized modules are possible for frigates, dessies, cruisers, battlecruisers but not battleships. Who can forget the 10km/s svipul, the 1600mm plate vexor or the x-l shield b...
- by Henry Plantgenet - at 2017.02.23 12:58:10
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7. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
give a mining platform the possibility of warping/MWDing around? :D Sometimes that roid might be out of range or the moon you're mining is depleted (new feature) so move on to the next one for a modest fuel cost and start mining all over again?
- by Henry Plantgenet - at 2017.02.23 12:58:03
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8. pegi18 - in Player Features and Ideas Discussion [original thread]
The spaceship on spaceship violence causes hundreds if not thousands of virtual deaths.... Also wouldn't discrimination make it automatically PEGI 18? Or mention of Drugs and their extensive usage? Example of encouraging discrimination: "EAT THIS ...
- by Henry Plantgenet - at 2017.02.05 01:37:01
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9. Multicharacter training ignoring Alpha skill restrictions for traini... - in Player Features and Ideas Discussion [original thread]
Let's have a situation where you have omega status on a character (1 day remaining) and multicharacter training activated (20 days remaining) Currently when the account lapses into alpha status and you still have multicharacter training activated ...
- by Henry Plantgenet - at 2017.02.03 18:56:54
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10. nicknames in null system names - in Player Features and Ideas Discussion [original thread]
But we love to be reminded that CCP-US is merely in Deklein (pronounced like decline) And not completely dead
- by Henry Plantgenet - at 2016.12.08 13:29:25
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11. Deadspace Field Generator - in Player Features and Ideas Discussion [original thread]
What kind of deadspace are you looking because there's a few flavours to look for.... the old ghetto deadspace where you couldn't activate MWD, MJD, Cyno, bomb launcher, and some other stuff. the modern watered down version where you can use MWD, ...
- by Henry Plantgenet - at 2016.12.08 13:27:38
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12. Explosives - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: .... so now you are going to put system exceptions into it? where do we draw the line? amarr? dodixi? rens? hek? niarja gates? and now i don't even go so much as suspect for it and get off scott free? That would be ...
- by Henry Plantgenet - at 2016.09.23 12:17:31
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13. Explosives - in Player Features and Ideas Discussion [original thread]
Solutions: Do not have the effect in Jita; Have the criminal timers inherited by the explosion be put on the persons active in killing the freighter. Maybe a popup message "CAPN SHE'S GOING TO BLOW!!!"
- by Henry Plantgenet - at 2016.09.23 11:50:11
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14. Explosives - in Player Features and Ideas Discussion [original thread]
This feature request is to introduce a new commodity into the game called "explosives" or possibly to give a use to industrial explosives. Every ship type has a m-¦ of explosives needed to make it go boom once detonated; an additional m-¦ needed t...
- by Henry Plantgenet - at 2016.09.23 11:07:51
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15. Plex for pizza/ Pizza for plex - in Player Features and Ideas Discussion [original thread]
I'd like a game service where you can trade in pizza and get plex; trade in plex ingame and receive pizza? Seems like there could be a market for it
- by Henry Plantgenet - at 2016.07.29 07:28:10
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16. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
i might be missing something here but....Will only capitals be affected by the EWAR debuff? Or will subcapitals also have those stats? Currently as it is the marauder has a bastion module that makes it mostly ewar immune and i was wondering if tha...
- by Henry Plantgenet - at 2016.03.21 13:00:40
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17. Proposed changes to crimewatch - in Player Features and Ideas Discussion [original thread]
Currently you can gank people, warp in a velator alt ongrid and dump the loot into a deep space hauler's fleet hangar without any consequences for the deep space transport, and only a minor velator lossmail. This feels like an asymmetric use of pe...
- by Henry Plantgenet - at 2016.02.16 13:57:10
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18. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
https://zkillboard.com/kill/49278481/
Still overpowered....
- by Henry Plantgenet - at 2015.10.01 18:57:37
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19. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
CCP buffing my propheceptor \o/
- by Henry Plantgenet - at 2015.09.12 10:33:58
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20. Mission rewards sharing and Contracts;Two tiny changes - in Player Features and Ideas Discussion [original thread]
Just requesting two things because it's becoming an annoyance. Mission sharing is currently to 10 random people in the fleet you're in; i suggest to change it so you can change it to how many and who in fleet you share rewards for because having t...
- by Henry Plantgenet - at 2015.07.02 20:25:31
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